Discover Chromania
 
Picture on the left: A stiff gust welcomes you in the arcane frozen wilderness Aurora Gorge. Picture on the right: Carbonated water and bricket sculptures and islands on the ground in Auranti Rock for this series (intro screen).
  Left: Blue sky in icy Azure Ocean scenery. Right: A tribute to the predecessor Mix-Master in the Crimson Caves.
Left: Hall of Fame, for each world (except Training) and each color system. You can play through all worlds and all two player modi with any combination of difficulty and color system. Right: Heated duels in the Chroma Hall.
Chromania glossary
- Absorption of light: Ingestion of light by an object, whereby light energy is converted into heat.
- Chroma Park: A stadium where only the best players of Chromania are allowed to play.
- Chroma: «Color» in Greek language.
- Chromagram: Graphical representation of a color system. It shows the color combination rules.
- Chromameter: It indicates the actually activated color switches in the Chroma Park stadium.
- Chromania: The world we have to save.
- Chromanier: Inhabitants of Chromania.
- Chromene: Chromene is the magic color liquid in Chromania coming out of the tap engine. It has unique material properties.
- Classic-Color-System: Color-system with the primary colors: red, yellow and blue and the secondary colors: orange, green and violet. The main color is grey. It is imperative by the subtractive color combination rules (Look at chapter «color-mixing»).
- CMY-Color-System: Color system with the primary colors magenta, yellow and cyan and the secondary colors red, purple and green. It is valid for the subtractive color combination rules.
- Cyan: Blue-green color, similar to turquoise. It originates from the additive mixing of green and blue. You can see it e.g. in the swimming pool.
- Color: A color is a sensation. It arises in the brain through the processing of information which is created during the incident of light falling into the eyes.
- Color-filter: Translucent, colored plate through which only some colors can pass through.
- Color-system: A color-system consists of totally seven colors, three of which are primary colors, three secondary colors as well as the main color. Furthermore each color-system has a combination rule that is either additive (such as it is by the RGB-Color-System or it may be subtractive (Classic- and CMY-Color-System).
- Shape: Progressive arrangement of the vessels filled with the same color.
- Vessel: A container which can be filled with one to maximum three drops.
- Vessel Matrix: A field that is composed of three times fourteen vessels to be filled.
- Primary Color: A color which cannot be derived from other colors.
- Main Color: A color which is mixed out of the three primary colors of the corresponding color system.
- Cascade: A cascade shape is built after an exploded shape and is automatically created.
- Complementary Color: A complementary color is the color which must be added to the color to get the main color.
- Complementary colors are opposite to each other in the Chromagram.
- Magenta: Red-violet, purple-violet. It is created from the additive mixing of red and blue.
- Combination Color: A color which can be mixed from two or from three colors.
- Patterns: Arrangement of differently colored filled vessels.
- RGB-Color-System: A color system with the primary colors red, green and blue and the combination colors cyan, magenta and yellow. The main color is white. It is valid for the additive color mixing rule (See chapter «Color mixing»).
- Red sector: Upper boundary of the matrix, it consists of three reddish shimmering vessels.
- Tap: Drippy color fuse.
- Overflow: If you place a drop in the red sector, the field is overflowed.
- Virtual vessel: The virtual vessel show that the color mixing key influences which vessel will be filled and which color an already filled vessel adopts respectively.
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